Fate of the World | |
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Developer(s) | Red Redemption Ltd |
Publisher(s) | Red Redemption Ltd |
Platform(s) | Microsoft Windows, Mac OS |
Release date(s) | 28 February 2011 |
Genre(s) | Global warming game |
Mode(s) | Single player |
Fate of the World is a 2011 global warming game developed and published by Red Redemption. It features several scenarios, based on actual scientific research, in which the player is put in charge of a fictional international organization managing social, technological and environmental policies. The goals of the scenarios range from improving living conditions in Africa, to preventing catastrophic climate change, to exacerbating it[1][2].
Contents |
Fate of the World is a turn-based game, with each turn representing five years. The starting date is typically 2020, while the final date depends on the scenario. In the core interface the player chooses policies to fund in each game turn, represented by "cards". These need to be distributed and balanced between twelve world regions, and many, such as a transition to electric cars, take several turns to implement locking up funds for the duration. The player also needs to manage public opinion with the risk of being banned from individual regions if public approval drops too low. Each scenario specifies a set of win and lose conditions, such as the amount of warming in Celsius, human development index, production, industrial or otherwise, and how many regions the player is active in.
There are two downloadable content packs plus an extra pack which includes the soundtrack and designer notes of the game.
In this content pack, in addition to the climate issues the player will also need to manage the climate refugees due to climate change.
This scenario takes the issue of climate change out of the game and instead focuses on growth with limited and diminishing resources.